Wednesday, 25 May 2011

Scene 6

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I started simply tweening the pan of the background to get the timing of the sot right with the music.

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I decided to add a slight bounce in time with the music to the end of the camera pan to make it seem as though it's being filmed with a hand-help camera, or perhaps even through the eyes of the viewer (as when you suddenly throw your head back, there's always a slight recoil). I think this makes the scene feel lot more genuine and less stiff. I also tweened he basic kite movement, again to work out the timing and exact path I wanted it to take in the sky before animating properly.

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The animated kite. I exaggerated the curve on it as it's blowing upwards to give a sense of perspective, as well as the power behind the surge of wind carrying it.

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Next I animated the body trowing the kite upwards, then the clothes and hat blowing around it.

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Added the hair, string and the kite tail whilst on the ground. FOr the string I purposefully made the parts that connect to the kite waver slightly to try to give a sense of depth (I want the string to seem like it's beneath the kite from that angle) and to make it seem as thought he wind's affecting it separately.

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Last but not least, the kite tail. I found animating the tail and the string a lot more difficult that I thought it would, as i had to ensure they each flowed from side to side with different rhythms and timings sue to their different lengths and heights in the sky. I soon learnt that while they move similarly, they both obey two very different laws of physics.

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